unit 1 - media products and audiences
Tuesday, January 10, 2023
test revision
Thursday, January 5, 2023
Exam notes
20 marker:
- spend at least 40 mins with a 3 min plan
- start with this question
- mention passive and active audience theory (passive negative, active positive)
- theorist with a date - Gauntlet 95 'filter and adapt' & altmen 99 'audience pleasures'
- argue/debate both sides
- refer back to the question
- mention regulatory bodies
- examples are 10 marks so include lots
- online age/parental control
- name and theory are most important especially the theory as you only need to include a surname. Date is also good to include but is not the most essential element.
- positive entertainment
- Escapism
- 'McQuail' uses and gratification
- surveillance (what is the audience learning)
- personal identity (what's relatable: race, religion, gender, ideology' Filter and adapt
- 'Anderson' desensitization
- 'Packard/ adorn' hypodermic syringe, easily injected with negative content
- parental control 24/7 access to content, parents are digital immigrants protecting digital natives
- 'Cohen' moral panics
- 'Ferguson' there are no real long terms effects of viewing negative media content
- 'Earps and Katz' male characters are violent and controlling
- 'Mulvey' unrealistic beauty standards
- How people and places are presented in the media
- gender, sexuality, race, religion, types (heroic protagonist, antagonist...)
- 'Mulvey' male gaze
- 'Earps and Katz' men are violent and controlling
- parts of Mise En Scene (costume, gestures)
- stereotypical or challenged
- 'rogers' ideal self and partner
- 'dyer' representations should be questioned
- story
- characters - heroic protagonist, antagonist, prince princess characters
- Strous 'binary oppositions' good vs evil
- similar narrative structure (beginning, middle, end)
- 3 main stages (equilibrium, disequilibrium, resolution)
- Altmen 'enigma offers the audience mental puzzles' makes the audience consider
- above the line used to target mass audiences
- billboards
- TV advertisements
- Radio
- social media
- newspapers
- below the line used to target a specific audience
- interactive web
- technological convergence
- digital natives access via black box devices
Tuesday, December 13, 2022
Unit 1 revision mrs payne
Question 9) - "the media effects debate is an outdated concept." discuss the statement in relation to a media product you have studied. Use examples to support your answer.
start with agree or disagree statement with a simple reason for why.
show evidence for the point you have made
explain the effect
redo
argue the other perspective
cultivation theory
desensitisation theory
moral panics (stanley cohen 1972)
media effects debate - film, TV effecting audience negatively
outdated concept - an old theory/concept which has been proven wrong/is untruthful
products - violent sexual products, squid game, GTA 5, 13 reasons why
Things to expect:
- quote/statement
- debate
- talking about our products
- regulation (BBFC, PEGI)
- film
- print/publishing
- Radio
- TV
- Video games
- Music
- Mobile phone - call, text, games, videos
- Games console - games, streaming services, films
- access products on a range of devices
- more revenue streams
- convergence culture (freedom of how/where we access the media/more choice)
- Time shift (rewind, fast forward, record)
- access to more content for a cheaper price
- Film -
- Video games - Mortal Combat: Movie on Sky go & Now tv, website for game
- TV -
Thursday, November 24, 2022
LO6 regulation and media effects
KEY INFO ABOUT LO6:
- Biggest question worth 20 marks so it is the first question you answer.
- You need to spend at least 40 minutes on it.
- You have to debate. (include both sides of the argument)(positive and negatives)
- 10 marks = level 2 basic
- 16 - 20 marks = level 4 excellent
- Unlike question 6 which is a direct question. It will be a quote which you will have to debate for and against.
- Be able to evaluate legal ethical and regulatory issues
- Pre watershed (7pm)
- Effects on young children
- Choice of mine en scene (costumes & gestures)(provocative & revealing)
- Its their brand (post feminism)
- Promotion to get more money and fans
- Female empowerment (inclusive in the types of women in the group
- Promiscuous behaviour of a female
- Young children could mimic costumes/gestures (Ideal self/partner - Carl Roger (1930))
- Traditional stereotypes of sexualized women (Male gaze - Laura Mulvey (1975))
- Unrealistic beauty standards
- surveillance - (Watching and learning about the world)
- Escapism - (Escaping reality)
- Personal Identity - (Ideal self/partner Carl Rogers)
- Social Interaction - (How we interact with other people/ our relationships)
- preferred reading - (Accepting the most transparent meaning on the product)
- negotiated reading - (Partially agrees with the meaning but have some personal opinions)
- oppositional reading -(Meaning understood but don't agree and think the opposite)
Revsion
TB Tim O'sullivan 1998, Barry Keith grant 1995
LC Laura mullet 1975, carl Roger 1930
PP Patrick phillips 1996
Tuesday, November 22, 2022
Homework
Key theory 4: Stuart Hall (1995), Alvarado (1987)
Thursday, November 17, 2022
LO3: representation theory
- Gender Representation (stereotypes)
- Ethnicities
- character types (damsel, antagonist, heroic protagonist, underdog, accidental hero)
- class status (rich vs poor)
- location (zeitgeist - "spirit of the time" when props and costumes etc fit the theme of the time/era)
- vengeance
- Force for good
- Justice
Wednesday, November 16, 2022
Sound and editing HW
Sound types:
- Diegetic - Natural sound heard by both the characters and the audience, e.g., dialog
- Non-diegetic - Sound the character cannot hear but the audience can, e.g., sound effects
- Continuity Editing
- Action match
- Shot reverse shot structure
- Cross cutting
- Insert shot
- Eye line match
Thursday, November 10, 2022
LO3 - sound
As with other micro elements media language sound creates a lot of meaning especially emotion from the audience. Sound helps the audience feel a certain way (verisimilitude).
Common emotions from sound - fear, empathy, enigma(suspense), pain, tension, spectacle (excitement), verisimilitude (reality,real)
Types of sound:
- Diegetic - Natural sound heard by both the characters and the audience, e.g., dialog
- Non-diegetic - Sound the character cannot hear but the audience can, e.g., sound effects
- music
- lyrics
L03 - Editing
Editing involves changing or improving a video or photo this could be removing parts or adding parts as well as special effects or sound effects with the goal of improving the subject you are editing. Furthermore editing is adding transitions, cutting and organising footage to create a narrative.
Editing Terms:
- cutting
- eyeliner match
- shot reverse
- shot structures
Thursday, November 3, 2022
The Batman shot types homework
- 1st - Establishing shot
test revision
lo1 conglomerates Disney (cross media ownership/owns subsidiaries, produces films, comics, TV) advantages - make more money, target a mass ...
